Campañas |
---|
IO MD DE IL HT LW A liberdade RN CdL FON oMdT AOdW AGdS uCsdI BoAS - BAM |
Era |
Idh P - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.
Alchemists find themselves able to use this newfound weapon to great effect.
Notas especiais: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. esta unidade ten unha habilidade básica para sandar.
Avanza dende: | Eventide Herbalist |
---|---|
Avanza a: | Eventide Poisoner |
Custo: | 36 |
Vida: | 42 |
Movemento: | 5 |
Exp.: | 70 |
Nivel: | 2 |
Aliñación: | neutral |
ID | EoS EventideAlchemist |
Habilidades: | sanda +4 |
![]() | espada curta folla | 7 - 3 corpo a corpo | |
![]() | flaming sword lume | 10 - 2 corpo a corpo | |
![]() | poisoned dagger folla | 4 - 3 a distancia | poison |
Resistencias: | |
---|---|
folla | 0% |
perforación | 0% |
impacto | 0% |
lume | 0% |
frío | 0% |
arcano | 20% |
Terreo | Custo de movemento | Defensa |
---|---|---|
Area | 2 | 30% |
Arrecife costeiro | 2 | 30% |
Auga profunda | - | 0% |
Auga superficial | 3 | 20% |
Bosque | 2 | 50% |
Braña | 3 | 20% |
Castelo | 1 | 60% |
Chaira | 1 | 40% |
Colonia de cogomelos | 2 | 50% |
Conxelado | 3 | 20% |
Cova | 2 | 40% |
Infranqueable | - | 0% |
Intransitable | - | 0% |
Montañas | 3 | 60% |
Outeiros | 2 | 50% |
Vila | 1 | 60% |